﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Tedu.ARPGDemo.Character
{
    /// <summary>
    /// 敌人状态类
    /// </summary>
    public class EnemyStatus : CharacterStatus
    {
        public override void Death()
        {
            base.Death();
            Destroy(gameObject.GetComponent<CharacterController>());//踏过尸体
            Destroy(gameObject,10f);
        }
    }
}

